dc.creatorNunes, Maria Augusta Silveira Netto
dc.date2009-12-21
dc.identifierhttps://seer.ufrgs.br/index.php/renote/article/view/13581
dc.descriptionThis paper describes how human psychological aspects have been used in lifelike synthetic agents in order to provide believability during the human-computer interaction. We describe a brief survey of applications where Affective Computing Scientists have applied psychological aspects, like Emotion and Personality. Based on those aspects we describe the effort done by Affective Computing scientists in order to create a Markup Language to express and standardize Emotions. Because they have not yet concentrated their effort on Personality, here, we propose a starting point to create a Markup Language to express Personality.pt-BR
dc.formatapplication/pdf
dc.languagepor
dc.publisherUFRGSpt-BR
dc.relationhttps://seer.ufrgs.br/index.php/renote/article/view/13581/8862
dc.sourceRENOTE; v. 7 n. 3 (2009): Edição regular - Dezembro de 2009; 390-400pt-BR
dc.source1679-1916
dc.subjectLifelike Synthetic Agentspt-BR
dc.subjectEmotionspt-BR
dc.subjectPersonality.pt-BR
dc.titlePsychological Aspects in lifelike synthetic agents: Towards to the Personality Markup Language (A Brief Survey)pt-BR
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion


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