dc.creator | Mendes, Caio César Teodoro | |
dc.creator | Osório, Fernando Santos | |
dc.creator | Wolf, Denis Fernando | |
dc.date.accessioned | 2017-02-13T19:03:48Z | |
dc.date.accessioned | 2018-07-04T17:09:53Z | |
dc.date.available | 2017-02-13T19:03:48Z | |
dc.date.available | 2018-07-04T17:09:53Z | |
dc.date.created | 2017-02-13T19:03:48Z | |
dc.date.issued | 2017 | |
dc.identifier | Robotica,Cambridge, v. 35, n. 1, p. 85-100, 2017 | |
dc.identifier | 0263-5747 | |
dc.identifier | http://www.producao.usp.br/handle/BDPI/51213 | |
dc.identifier | 10.1017/S0263574714002914 | |
dc.identifier | https://www.cambridge.org/core/journals/robotica/article/div-classtitlereal-time-obstacle-detection-using-range-images-processing-dynamically-sized-sliding-windows-on-a-gpudiv/D1FFA893473BC79F562AD9F3E04E013D | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/1645527 | |
dc.description.abstract | An efficient obstacle detection technique is required so that navigating robots can avoid obstacles and potential hazards. This task is usually simplified by relying on structural patterns. However, obstacle detection constitutes a challenging problem in unstructured unknown environments, where such patterns may not exist. Talukder et al. (2002, IEEE Intelligent Vehicles Symposium, pp. 610–618.) successfully derived a method to deal with such environments. Nevertheless, the method has a high computational cost and researchers that employ it usually rely on approximations to achieve real-time. We hypothesize that by using a graphics processing unit (GPU), the computing time of the method can be significantly reduced. Throughout the implementation process, we developed a general framework for processing dynamically-sized sliding windows on a GPU. The framework can be applied to other problems that require similar computation. Experiments were performed with a
stereo camera and an RGB-D sensor, where the GPU implementations were compared to multi-core and single-core CPU implementations. The results show a significant gain in the computational performance, i.e. in a particular instance, a GPU implementation is almost 90 times faster than a single-core one. | |
dc.language | eng | |
dc.publisher | Cambridge University Press | |
dc.publisher | Cambridge | |
dc.relation | Robotica | |
dc.rights | restrictedAccess | |
dc.subject | Obstacle detection | |
dc.subject | Autonomous navigation | |
dc.subject | Stereo vision | |
dc.subject | Graphics processing unit (GPU). | |
dc.title | Real-time obstacle detection using range images: processing dynamically-sized sliding windows on a GPU | |
dc.type | Artículos de revistas | |