dc.creatorMendes, Caio César Teodoro
dc.creatorOsório, Fernando Santos
dc.creatorWolf, Denis Fernando
dc.date.accessioned2017-02-13T19:03:48Z
dc.date.accessioned2018-07-04T17:09:53Z
dc.date.available2017-02-13T19:03:48Z
dc.date.available2018-07-04T17:09:53Z
dc.date.created2017-02-13T19:03:48Z
dc.date.issued2017
dc.identifierRobotica,Cambridge, v. 35, n. 1, p. 85-100, 2017
dc.identifier0263-5747
dc.identifierhttp://www.producao.usp.br/handle/BDPI/51213
dc.identifier10.1017/S0263574714002914
dc.identifierhttps://www.cambridge.org/core/journals/robotica/article/div-classtitlereal-time-obstacle-detection-using-range-images-processing-dynamically-sized-sliding-windows-on-a-gpudiv/D1FFA893473BC79F562AD9F3E04E013D
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/1645527
dc.description.abstractAn efficient obstacle detection technique is required so that navigating robots can avoid obstacles and potential hazards. This task is usually simplified by relying on structural patterns. However, obstacle detection constitutes a challenging problem in unstructured unknown environments, where such patterns may not exist. Talukder et al. (2002, IEEE Intelligent Vehicles Symposium, pp. 610–618.) successfully derived a method to deal with such environments. Nevertheless, the method has a high computational cost and researchers that employ it usually rely on approximations to achieve real-time. We hypothesize that by using a graphics processing unit (GPU), the computing time of the method can be significantly reduced. Throughout the implementation process, we developed a general framework for processing dynamically-sized sliding windows on a GPU. The framework can be applied to other problems that require similar computation. Experiments were performed with a stereo camera and an RGB-D sensor, where the GPU implementations were compared to multi-core and single-core CPU implementations. The results show a significant gain in the computational performance, i.e. in a particular instance, a GPU implementation is almost 90 times faster than a single-core one.
dc.languageeng
dc.publisherCambridge University Press
dc.publisherCambridge
dc.relationRobotica
dc.rightsrestrictedAccess
dc.subjectObstacle detection
dc.subjectAutonomous navigation
dc.subjectStereo vision
dc.subjectGraphics processing unit (GPU).
dc.titleReal-time obstacle detection using range images: processing dynamically-sized sliding windows on a GPU
dc.typeArtículos de revistas


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