dc.creatorPinto, Adam Henrique Moreira
dc.creatorTozadore, Daniel Carnieto
dc.creatorRomero, Roseli Aparecida Francelin
dc.date.accessioned2016-02-25T20:38:04Z
dc.date.accessioned2018-07-04T17:07:26Z
dc.date.available2016-02-25T20:38:04Z
dc.date.available2018-07-04T17:07:26Z
dc.date.created2016-02-25T20:38:04Z
dc.date.issued2015-10
dc.identifierLatin American Robotics Symposium, 12th; Brazilian Symposium on Robotics, 3rd, 2015, Uberlândia.
dc.identifier9781467371292
dc.identifierhttp://www.producao.usp.br/handle/BDPI/49672
dc.identifierhttp://dx.doi.org/10.1109/LARS-SBR.2015.62
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/1644963
dc.description.abstractSmartphones and tablets have apps, web services and all other new digital media present at classroom has been used to enhance traditional teaching methods. Although satisfactory results were achieved with educational games and robotics, there are a lack of intimacy and interaction, especially when it comes to applications with children. In this paper, we are proposing a question game to verify the learning of children in relation to classification of 2D and 3D geometrical figures. Two groups of 11-14 year-old children were compared after they took classes with the robot, each group with a different level of interactions, participating of a question game. The Mean Opinion Score is used by children for sending a feedback report of the game. The results obtained show children’s performance with high interaction robot was improved compared to the low interaction group. This suggests that a high interaction robot is a significant manner to help teachers, motivating children to study at home to defeat the robot in game.
dc.languageeng
dc.publisherInstitute of Electrical and Electronics Engineers - IEEE
dc.publisherUberlândia
dc.relationLatin American Robotics Symposium, 12th; Brazilian Symposium on Robotics, 3rd
dc.rightsCopyright IEEE
dc.rightsclosedAccess
dc.subjectHumanoid Robot
dc.subjectEducational Robotics
dc.subjectChildren-Robot Interaction
dc.titleA question game for children aiming the geometrical figures learning by using a humanoid robot
dc.typeActas de congresos


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