Artículos de revistas
Crowd simulation: applying mobile grids to the social force model
Registro en:
Visual Computer. Springer, v. 28, n. 10, n. 1039, n. 1048, 2012.
0178-2789
WOS:000308643900009
10.1007/s00371-012-0731-y
Autor
Saboia, P
Goldenstein, S
Institución
Resumen
Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq) Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP) The social force model (SF) is able to reproduce many emergent phenomena observed in real crowds. Unfortunately, in some situations, such as low density environments, SF may produce counterintuitive results where the trajectories simulated look more like particles than to real people. We modify the SF model through the use of a mobile grid to allow the simulated pedestrians to change the direction of their desired velocity at reasonable times, thus avoiding nearby blocked or crowded areas smoothly. Our experiments focus on qualitative behavior, and verify that our model produces the desired trajectories of the pedestrians, achieving softer and more coherent trajectories when compared to the pure SF model solution. Like SF, our model reproduces the "faster-is-slower" and the arching underlying the clogging effects. Finally, we examine the occupation rates of the space when pedestrians were submitted to narrowed corridors and observe the "edge effect.". 28 10 SI 1039 1048 Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq) Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP) Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq) Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)