dc.creatorDe Miranda L.C.
dc.creatorHornung H.
dc.creatorPereira R.
dc.creatorBaranauskas M.C.C.
dc.date2013
dc.date2015-06-25T19:16:16Z
dc.date2015-11-26T15:14:20Z
dc.date2015-06-25T19:16:16Z
dc.date2015-11-26T15:14:20Z
dc.date.accessioned2018-03-28T22:24:22Z
dc.date.available2018-03-28T22:24:22Z
dc.identifier9783642392405
dc.identifierLecture Notes In Computer Science (including Subseries Lecture Notes In Artificial Intelligence And Lecture Notes In Bioinformatics). , v. 8013 LNCS, n. PART 2, p. 518 - 527, 2013.
dc.identifier3029743
dc.identifier10.1007/978-3-642-39241-2-57
dc.identifierhttp://www.scopus.com/inward/record.url?eid=2-s2.0-84880747642&partnerID=40&md5=cbe9cec270219de469201bc092b96429
dc.identifierhttp://www.repositorio.unicamp.br/handle/REPOSIP/89450
dc.identifierhttp://repositorio.unicamp.br/jspui/handle/REPOSIP/89450
dc.identifier2-s2.0-84880747642
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/1258835
dc.descriptionIn recent years new forms of interaction have been proposed by academia and industry for the contexts of use of interactive Digital Television (iDTV) and games. One of these proposals is called Adjustable Interactive Rings (AIRs), which is a technology resulting from a research project that was originally designed to be used with iDTV applications. Taking into account the design features of the physical artifact of interaction developed, it seems possible to conjecture its use in other contexts then the iDTV. In this paper, we present preliminary results of an experiment conducted with users in order to investigate the suitability of AIRs in the context of playing computer games. © 2013 Springer-Verlag Berlin Heidelberg.
dc.description8013 LNCS
dc.descriptionPART 2
dc.description518
dc.description527
dc.descriptionKinect: Microsoft Kinect, , http://www.xbox.com/kinect/
dc.descriptionMiranda, L.C., Baranauskas, M.C.C., (2010) UNICAMP: Artefato Físico de Interação de Televisão Digital, , BR Patent PI1013466-2
dc.descriptionMiranda, L.C., Hayashi, E.C.S., Baranauskas, M.C.C., Identifying interaction barriers in the use of remote controls (2009) 4th Latin American Conference on Human-Computer Interaction/7th Latin American Web Congress, pp. 97-104. , IEEE, Los Alamitos
dc.descriptionMiranda, L.C., Hornung, H.H., Baranauskas, M.C.C., Adjustable interactive rings for iDTV (2010) IEEE Transactions on Consumer Electronics, 56 (3), pp. 1988-1996
dc.descriptionDe Miranda, L.C., Hornung, H.H., Baranauskas, M.C.C., Adjustable interactive rings for iDTV: First results of an experiment with end-users (2011) HCD 2011, 6776, pp. 262-271. , Kurosu, M. (ed.) LNCS Springer, Heidelberg
dc.descriptionDe Miranda, L.C., Hornung, H.H., Baranauskas, M.C.C., Prospecting a new physical artifact of interaction for iDTV: Results of participatory practices (2011) HCII 2011 and DUXU 2011, Part II, 6770, pp. 167-176. , Marcus, A. (ed.) LNCS Springer, Heidelberg
dc.descriptionMiranda, L.C., Hornung, H.H., Baranauskas, M.C.C., Qualitative results of an experiment with adjustable interactive rings for iDTV (2011) IADIS International Conference on Interfaces and Human Computer Interaction, pp. 233-240. , IADIS Press, Lisbon
dc.descriptionMiranda, L.C., (2010) Artifacts and Languages of Interaction with Contemporary Digital Systems: The Adjustable Interactive Rings for Interactive Digital Television (part in Portuguese), , Ph.D. Thesis, University of Campinas
dc.descriptionMiranda, Z.C., Meteor Invasion, , http://www.kongregate.com/games/Z_master/meteor-invasion/
dc.descriptionSchuler, D., Namioka, A., (1993) Participatory Design: Principles and Practices, , Lawrence Erlbaum Associates, Hillsdale
dc.descriptionStory, M.F., Maximizing usability: The principles of universal design (1998) Assistive Technology, 10 (1), pp. 4-12
dc.descriptionWiiMote: Nintendo WiiMote, , http://www.nintendo.com/wii/
dc.languageen
dc.publisher
dc.relationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.rightsfechado
dc.sourceScopus
dc.titleExploring Adjustable Interactive Rings In Game Playing: Preliminary Results
dc.typeActas de congresos


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