dc.creatorTavares C.N.
dc.creatorCarbonero F.C.
dc.creatorFinamore P.S.
dc.creatorKos R.S.
dc.date2013
dc.date2015-06-25T19:15:46Z
dc.date2015-11-26T15:13:31Z
dc.date2015-06-25T19:15:46Z
dc.date2015-11-26T15:13:31Z
dc.date.accessioned2018-03-28T22:23:39Z
dc.date.available2018-03-28T22:23:39Z
dc.identifier
dc.identifierRevista Neurociencias. , v. 21, n. 2, p. 286 - 293, 2013.
dc.identifier1043579
dc.identifier10.4181/RNC.2013.21.763.8p
dc.identifierhttp://www.scopus.com/inward/record.url?eid=2-s2.0-84879721888&partnerID=40&md5=aca47619c9eaf2d5087a23ee16f2db87
dc.identifierhttp://www.repositorio.unicamp.br/handle/REPOSIP/89327
dc.identifierhttp://repositorio.unicamp.br/jspui/handle/REPOSIP/89327
dc.identifier2-s2.0-84879721888
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/1258662
dc.descriptionObjective. To assess the effectiveness of intervention with the Nintendo ® Wii (NW) as a complementary therapy for rehabilitation of gross motor function and balance in patients with cerebral palsy (CP). Method. Case study with 2 patients with clinical diagnosis of spastic diparetic CP, classified by the Gross Motor Function Classification System (GMFCS) and evaluated through the scales Pediatric Balance Scale (PBS) and Gross Motor Function Measure (GMFM-88). They undergone into a standardized intervention with NW twice a week for 20 sessions, after physical therapy. Results. Both the subjects 1 and 2 showed an increase in the score of the scales PBS and GMFM-88. Conclusions. The results suggest that the intervention with the NW is effective to increase the gross motor function in children with moderate performance and balance in patients with mild impairment; however, it requires a study with a larger population to characterize the NW as a complementary tool of rehabilitation.
dc.description21
dc.description2
dc.description286
dc.description293
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dc.languageen
dc.languagept
dc.publisher
dc.relationRevista Neurociencias
dc.rightsaberto
dc.sourceScopus
dc.titleUsing The Nintendo ® Wii For Rehabilitation Of Children With Cerebral Palsy: A Case Study [uso Do Nintendo® Wii Para Reabilitação De Crianças Com Paralisia Cerebral: Estudo De Caso]
dc.typeArtículos de revistas


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