dc.creatorFornari J.
dc.date2011
dc.date2015-06-30T20:38:34Z
dc.date2015-11-26T14:52:06Z
dc.date2015-06-30T20:38:34Z
dc.date2015-11-26T14:52:06Z
dc.date.accessioned2018-03-28T22:04:05Z
dc.date.available2018-03-28T22:04:05Z
dc.identifier9783642205194
dc.identifierLecture Notes In Computer Science (including Subseries Lecture Notes In Artificial Intelligence And Lecture Notes In Bioinformatics). , v. 6625 LNCS, n. PART 2, p. 323 - 333, 2011.
dc.identifier3029743
dc.identifier10.1007/978-3-642-20520-0_33
dc.identifierhttp://www.scopus.com/inward/record.url?eid=2-s2.0-79955856368&partnerID=40&md5=5ffb944b6ee8d45d2dca7ba5617e9bc8
dc.identifierhttp://www.repositorio.unicamp.br/handle/REPOSIP/108754
dc.identifierhttp://repositorio.unicamp.br/jspui/handle/REPOSIP/108754
dc.identifier2-s2.0-79955856368
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/1254728
dc.descriptionComputational adaptive methods have already been used in Installation art. Among them, Generative artworks are those that value the artistic process, rather than its final product, which can now be of multimodal nature. Evolutionary Algorithms (EA) can be successfully applied to create a Generative art process that is self-similar yet always new. EAs allow the creation of dynamic complex systems from which identity can emerge. In computational sonic arts, this is ecological modeling; here named Evolutionary Soundscape. This article describes the development and application of an EA computing system developed to generate Evolutionary Soundscapes in a Multimodal Art Installation. Its physical structure uses paths of forking pipes attached to fans and microphones that capture audio to feed the EA system that creates the Soundscape. Here is described the EA system; its design in PureData (PD); its connection with the physical structure; its artistic endeavor and final sonic accomplishments. © 2011 Springer-Verlag.
dc.description6625 LNCS
dc.descriptionPART 2
dc.description323
dc.description333
dc.descriptionUniv. Torino - Sch. Biotechnol. Mol. Biotechnol. Cent.,The Human Genetics Foundation of Torino (HuGeF),The Museum of Human Anatomy ("Luigi Rolando"),The Museum of Criminal Anthropology ("Cesare Lombroso"),Edinburgh Napier University, The Centre for Emergent Computing
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dc.descriptionTruax, B., Soundscape composition as global music: Electroacoustic music as soundscape* (2008) Org. Sound, 13 (2), pp. 103-109
dc.descriptionFornari, J., Maia Jr., A., Manzolli, J., Creating Soundscapes Using Evolutionary Spatial Control (2007) LNCS, 4448, pp. 517-526. , Giacobini, M. (ed.) EvoWorkshops 2007. Springer, Heidelberg doi:10.1007/978-3-540-71805-5
dc.descriptionFornari, J., Manzolli, J., Shellard, M., O mapeamento sinestésico do gesto artístico em objeto sonoro (2009) Opus, 15 (1), pp. 69-84. , http://www.anppom.com.br/opusISSN1517-7017, Goiânia Edição impressa: ISSN 0103-7412. Versão online (2010)
dc.descriptionFornari, J., Shellard, M., Manzolli, J., Creating Evolutionary Soundscapes with Gestural Data SBCM - Simpósio Brasileiro de Computação Musical 2009. Recife. September 7-9 (2009)
dc.descriptionFornari, J., Shellard, M., Breeding Patches, Evolving Soundscapes 3rd PureData International Convention - PDCon 2009, São Paulo, July 19-26 (2009), , Article
dc.descriptionFornari, J., Maia Jr., A., Damiani, F., Manzolli, J., The evolutionary sound synthesis method (2001) International Multimedia Conference, Proceedings of the Ninth ACM International Conference on Multimedia. Ottawa, Canada, 9, pp. 585-587. , Session: Posters and Short Papers, ISBN:1-58113-394-4
dc.descriptionFornari, J., (2003) Síntese Evolutiva de Segmentos Sonoros, , Dissertação de Doutorado. Faculdade de Engenharia Elétrica e Computação - FEEC / UNICAMP. Orientador: Prof. Dr. Fúrio Damiani
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dc.descriptionShellard, M., Oliveira, L.F., Fornari, J., Manzolli, J., Abduction and Meaning in Evolutionary Soundscapes (2010) Part of the Springer Book: Model-Based Reasoning in Science and Technology. Abduction, Logic, and Computational Discovery. Series: Studies in Computational Intelligence, 314 (10), pp. 407-428+654. , Hardcover. ISBN: 978-3-642-15222-1. Springer, Heidelberg/Berlin. E-ISBN 978-3-642-15223-8
dc.descriptionhttps://ccrma.stanford.edu/~jos/swgt/swgt.html
dc.languageen
dc.publisher
dc.relationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.rightsfechado
dc.sourceScopus
dc.titlePath Of Patches: Implementing An Evolutionary Soundscape Art Installation
dc.typeActas de congresos


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