dc.creator | Tuapanta Dacto, Jorge Vinicio | |
dc.date.accessioned | 2015-10-16T14:14:44Z | |
dc.date.available | 2015-10-16T14:14:44Z | |
dc.date.created | 2015-10-16T14:14:44Z | |
dc.date.issued | 2014-06 | |
dc.identifier | Tuapanta Dacto, Jorge Vinicio. (2014). La matemática recreativa y su incidencia en el desarrollo del razonamiento lógico-matemático de los estudiantes de primer semestre de la Escuela de Diseño Gráfico de la ESPOCH. Escuela Superior Politécnica de Chimborazo. Riobamba. | |
dc.identifier | http://dspace.espoch.edu.ec/handle/123456789/4103 | |
dc.description.abstract | This investigation aims to determine whether recreational
-
mathematics use
through
game
-
based
problem solving help and increase students’ mathematical
-
logical reasoning.
Scientific, deductive, analytical, logical, descriptive, and explanatory methods
were used for classwork with game
-
based problem solving whose solving
implied to pinpoint step by s
tep the logical procedure followed for solving, during
a semester.
The investigation hypothesis was to prove that the appealing
-
problem use
increase the students’ logical reasoning. It was proven in a population
comprised by students of first semester of
Graphic Design School at ESPOCH.
It was a 25
-
student sample, which was chosen at random.
Hypothesis was confirmed with the two
-
evaluation
-
test results as the 25
-
student
logical
-
mathematical reasoning levels at the beginning and end of the semester
were
increased from 46,08 % to 78,94 %. Therefore, not only was null
hypothesis rejected but the students’ reasoning
-
developing methodology
alternative used in this investigation was also
accepted.
From
the hypothesis testing
, it was inferred that working
with recreational
mathematics helped in developing the logical
-
mathematical reasoning greatly.
It is suggested that teachers use recreational mathematics to increase students’
logical
-
mathematical reasoning and get meaningful learning. | |
dc.language | spa | |
dc.publisher | Escuela Superior Politécnica de Chimborazo | |
dc.relation | UDCTEPEC;20T00564 | |
dc.rights | https://creativecommons.org/licenses/by-nc-sa/3.0/ec/ | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.subject | APRENDIZAJE SIGNIFICATIVO | |
dc.subject | JUEGOS DIDÁCTICOS | |
dc.subject | MATEMÁTICAS | |
dc.subject | MATEMÁTICA RECREATIVA | |
dc.subject | RAZONAMIENTO LÓGICO | |
dc.subject | JUEGOS RECREATIVOS | |
dc.title | La matemática recreativa y su incidencia en el desarrollo del razonamiento lógico-matemático de los estudiantes de primer semestre de la Escuela de Diseño Gráfico de la ESPOCH. | |
dc.type | Tesis | |