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Mostrando ítems 131-140 de 1891
Gamification to engage students in intensive reading
(Universidad de Guayaquil. Facultad de Filosofía, Letras y Ciencias de la Educación, 2021-10)
Reading is essential for all languages because it is part of the process when learning any other language. Therefore, as teachers, it is important to know and apply diversity plans, didactic activities, and educational ...
A gamificação na sala de aula - uma aliada na motivação para a revisão textual
(Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e Letras, 2018-11-30)
This article aims to bring the proposal of gamification as an ally in the textual review for students in the process of acquisition of reading and writing skills. Traditionally, teachers often revise texts, making notes ...
O uso de jogos educacionais com enfoque na gamificação como auxílio no estímulo do gosto pela leitura em crianças da Apae
(Universidade Federal de Santa MariaBrasilUFSMCentro de Tecnologia, 2014-12-05)
This article aims to analyze the interest for children's literature and a love of reading in
children attending Apae. A systematic review of the literature on the subject is intended
to provoke the special educators and ...
La gamificación en la educación
(Universidad Católica de Pereira, 2018-06-16)
A través de la validación y los resultados de la práctica de la metodología en Gamificación, en el contexto educativo, se muestra como se puede gestionar el aula de clase. Se trabaja a partir de la Metodología de ...
UAREI: A model for formal description and visual representation /software gamification
(Universidad Nacional de Colombia (Sede Medellín). Facultad de Minas., 2017-01-01)
The paper presents the UAREI (User-Action-Rule-Entities-Interface) model for formal specification of software gamification, and the UAREI visual modelling language for graphical representation of game mechanics. A case of ...
Gamification: a new key for enhancing engagement in MOOCs on energy?
(Springer, 2021-06-15)
Gamification is an innovative educational strategy that uses elements of games for educational purposes, including the
completion of appealing challenges to increase student levels of engagement and learning. The objective ...
Gamificação: abordagem e construção conceitual para aplicativosem TV Digital Interativa
(2013)
The deployment of Digital TV in Brazil opens up space for the development of educative content based on the concepts of t-learning and edutertainment. The study proposes the application of the gamification as a link of ...
Interfaces de notícias táteis em conteúdos gamificados contemporâneos
(2015)
The construction methods of information lean on in variable models in the contemporary, especially by the diversity of languages and platforms offered. Among the innovations we find a growth of the gamification effect in ...
Aprendizaje basado en un proyecto de gamificación: vinculando la educación universitaria con la divulgación de la geomorfología de Chile
(2019)
With the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of geological degree project-based learning (PBL) and gamification were incorporated as ...
ARS: mejorando la experiencia en el museo
(Arvizu Mendoza Agustín Uriel, 2017-06-28)
En el presente documento se describe de manera general en lo que se refiere al Análisis, Diseño, Desarrollo
e Implementación de “ARS: Mejorando la experiencia en el museo”, cuyo objetivo es ofrecer una
experiencia diferente ...