Buscar
Mostrando ítems 1-10 de 15885
Los Objetos Virtuales de Aprendizaje y su Impacto en la Calidad del Proceso de Enseñanza en la Educación Virtual
(Universidad de Carabobo, 2014-06)
El objetivo de esta investigación consistió en demostrar la importancia de los objetos virtuales de aprendizaje para asegurar la calidad en el proceso de aprendizaje en el entorno virtual. La investigación fue: campo de ...
Using virtual worlds in distance learning environments
(2011-12-01)
This paper presents two tools developed to facilitate the use and automate the process of using Virtual Worlds for educational purposes. The first tool has been developed to automatically create the classroom space, usually ...
Using virtual worlds in distance learning environments
(2011-12-01)
This paper presents two tools developed to facilitate the use and automate the process of using Virtual Worlds for educational purposes. The first tool has been developed to automatically create the classroom space, usually ...
Mining human interactions to construct a virtual guide for a virtual fair
(Association for Computational Linguistics, 2014)
In this paper we describe how we mine interactions between a human guide and a human visitor to build a virtual guide. A virtual guide is an agent capable of fulfilling the role of a human guide. Its goal is to guide ...
Learning objects in virtual education: a library science approachObjetos de aprendizaje en la educación virtual: una aproximación en bibliotecología
(Instituto de Investigaciones Bibliotecológicas y de la Información, 2009)
The generation of scenes in mixed reality environments using the chromakey technique
(2007-12-01)
A classic problem in the development of Mixed Reality systems is the registration. The correct alignment between virtual objects and the real elements is extremely important for the coherent composition of the resultant ...
The generation of scenes in mixed reality environments using the chromakey technique
(2007-12-01)
A classic problem in the development of Mixed Reality systems is the registration. The correct alignment between virtual objects and the real elements is extremely important for the coherent composition of the resultant ...
Performance and Learning in Virtual Work Teams: Comparing Brazilians and Argentineans
(Brasil, 2011)
The objective of this study was to analyze virtual teams from Brazil and Argentina. 181 Brazilians and 84 Argentineans responded to an electronic survey. Differences were found regarding the use of learning strategies, the ...