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Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...
“Jogo do acesso aberto”: desenvolvendo um newsgame para a comunicação e saúde“Open Access: The Game”: developing a newsgame for health communication“Juego del acceso abierto”: el desarrollo de un newsgame para la comunicación y salud
(Fundação Oswaldo Cruz. Instituto de Comunicação e Informação Científica e Tecnológica em Saúde., 2017)
TEACHING VIDEO GAME TRANSLATION: FIRST STEPS, SYSTEMS AND HANDS-ON EXPERIENCE
(Univ Fed Minas Gerais, Fac Letras, 2018-01-01)
Despite the significant growth of the game localization industry in the past years, translation undergraduate curricula in Brazil still lacks formal training in game localization, often leaving novice translators no ...
Design and pilot study of an adventere video game as a tool in psychotherapeutic processes of adolescent women with symptoms of depression
(Universidad de Chile, 2014)
Aim: Technology and the internet are new platforms to deliver information, to
interconnect people and to offer interactive media. The potential of technology has been
explored, in promising ways, for the treatment and ...
Uma Análise da Cenografia em Games Realistas
(Universidade Federal de Pernambuco, 2015)
Review the legal status of video games : comparative analysis in national approaches.
(Universidad Catolica de Colombia, 2018-01-01)
The text is directed towards academic public wishing to deepen their kwonledge about legislation of intellectual property in video games. The purpose of the paper is to show video games in the context of their complex legal ...
PLAGER-VG: platform for managing educational multiplayer video games
Information and communication technologies, in general, and multimedia systems, in particular, are currently incorporated into the learning processes with certain normality. Furthermore, the scientific community agrees ...
Designing Stories for Educational Video Games: Analysis and Evaluation
The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A ...