Buscar
Mostrando ítems 1-10 de 4571
Informational kiosk interactive
(08/21/2013)
This paper presents the implementation of the System user interface KINFO-UTP using video game technology. We discuss the cataloging facilities building # 3 of the Technological University of Panama, which are displayed ...
A aventura narrativa da Telltale Games: um estudo de caso de Game of Thrones – A Telltale Games Series
(Universidade Federal de São CarlosUFSCarPrograma de Pós-Graduação em Imagem e Som - PPGISCâmpus São Carlos, 2020-03-05)
Adventure games, as a genre defined in the context of electronic games, have had throughout their history evolutions and transformations that allowed more, and more, complex stories to be told through video games. The ...
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...
The graphic adventure as an instrument to assist comprehensive reading
Video games are interactive applications aimed at entertainment that, practically since its inception, has been tested in order to exploit their properties in other areas. In this line, the educational extrapolation has ...
Affectivity and Motor Interaction in Popular Motor Games at School
(INST NACL EDUCACION FISICA CATALUNA, 2020)
El Desarrollo de los videojuegos limeños y sus avances en la última década. Casos: Bamtang Games y Leap Game Studios
(Universidad Peruana de Ciencias Aplicadas (UPC)PE, 2019-11-26)
El presente trabajo universitario desarrollado por Jorge Tulio Pickmans León, en calidad de estudiante de la facultad de Comunicaciones en la especialidad de Audiovisual y Medios Interactivos, de la Universidad Peruana de ...