Search
Now showing items 1-10 of 1963
Emotion in online gamification. A case study with pre-service primary school teachers
Gamification needs to be applied considering the needs of our students. This research analyses the importance of emotion after accomplishing an online gamified experience with 53 primary school pre-service teachers. After ...
Gamification and service marketing
(Springer Open, 2016)
GAMIFIED SYSTEMS DEVELOPMENT FOCUSED ON EDUTERTAINMENT AND PLAYER: AN ANALYSIS OF BARTLE AND MARCZEWSKI ARCHETIPES
(Univ Estadual Paulista-unesp, Fac Ciencias Letras Assis, 2016-01-01)
This paper presents a development methodology about gamification systems, in which discuss the learning in these media from entertainment, concept defined as Edutertainment. By employing gamification in this type of ...
O jogo na vida: um estudo sobre Gamification e suas diferentes aplicações
(Universidade Federal de Santa MariaCentro de Ciências Sociais e Humanas, 2015-12-17)
Games are part of our society. Usually, there is a specific time and placeforthem,in a way to distract us from our labour. We play to entertain ourselves, to have fun.But what happens when games trespass its predetermined ...
Gamification within the english classroom
This study aims to provide a general overview of gamification, one of the educational methodologies which is currently booming. Firstly, on the one hand, we will commence by defining the concept of gamification while bearing ...
Gamification in the English Classroom: An Action Research on How it Might Impact on Students’ Motivation and Engagement
(Instituto Superior de Lenguas en conjunto con la Dirección de Investigación de la Facultad de Filosofía de la Universidad Nacional de Asunción, 2021)
Gamification in Educational Contexts: Analysis of Its Application in a Distance Public Accounting Program
The scarcity of studies that link the application of educational gamification to its theoretical foundations or principles has led to the failure of gamification in educational contexts. This paper seeks to contribute to ...
Applications of Gamification in the Context of Higher Education. A Theoretical Approach
Gamification is a learning technique through which the mechanism of games is transferred to the educational environment. The ultimate aim of gamification is to improve students’ results. In recent years, the union between ...