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La percepción del avatar digital en el mundo físico.
(Universidad del Desarrollo. Facultad de Diseño, 2022)
¿Si se aplicaran los principios de un avatar digital a un objeto físico, se podría percibir a este objeto como un avatar? y de ser así ¿Podría traer consigo los usos y beneficios del avatar al mundo fuera del internet?. ...
The Joy of Doing: The Corporeal Connection in Player-Avatar IdentityO Prazer pelo Fazer: a Conexão Corporal na Identidade Jogador-Avatar
(Universidade Federal do Rio Grande do Sul, 2019)
Assessing empathy and managing emotions through interactions with an affective avatar
(Sage, 2018)
Assistive technologies can improve the quality of life of people diagnosed with different forms of social communication disorders. We report on the design and evaluation of an affective avatar aimed at engaging the user ...
Assessing empathy and managing emotions through interactions with an affective avatar
(Sage publications INC., 2018-06)
Assistive technologies can improve the quality of life of people diagnosed with different forms of social communication disorders. We report on the design and evaluation of an affective avatar aimed at engaging the user ...
Spirit of Seriousness and Bad FaithPerspectivas do avatar: espírito de seriedade e má-fé
(Universidade Federal do Rio Grande do Sul, 2019)
Diseño e implementación de un sistema para la interacción Avatar - Persona
(2018-08)
In this technical project was proposed the design and development of a system that allows the basic interaction between a person and a virtual agent (avatar), through the integration of an animation software and a programming ...
Assessing empathy and managing emotions through interactions with an affective avatar
(2018)
Assistive technologies can improve the quality of life of people diagnosed with different forms of social communication disorders. We report on the design and evaluation of an affective avatar aimed at engaging the user ...
Virtual world interaction
(04/04/2014)
The research paper describes the development of a user friendly 3D virtual world. For the research, we modeled building number 3 of the Technological University of Panama, Victor Levi Sasso Campus.
For the virtual world ...