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State of the Art in Educational Games Virtualization
(UFRGS, 2016)
Gaming as a motivational strategy to teach English grammar
(2023)
This study describes the implementation of games-based learning to teach English grammar to children. It also evaluates the importance of using games as a pedagogical tool to teach English as a Foreign Language (EFL) to ...
The use of games in a graduation course in an engineering faculty
(2021-01-01)
The quality of education did not accompany the Brazilian effort to increase the number of students in higher education, contributing to this the small number of practical classes and interdisciplinarity. The publication ...
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
(2015-10-19)
Game engines are used in the development of virtual reality applications. They enable developers to focus the virtual environment and spend less time on its creation. The relationship between interactivity and graphics ...
Effect of exergames on musculoskeletal pain: A systematic review and meta-analysis
(Blackwell Munksgaard, 2018)
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...