Buscar
Mostrando ítems 1-10 de 872
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...
Learning and Talent in Soccer
(INST NACL EDUCACION FISICA CATALUNA, 2017)
Influence of game evolution and the phase of competition on temporal game structure in high-level table tennis tournaments
(2017-01-01)
The aims of this study were: a) to investigate the game temporal structure in high-level table tennis competitions; b) to verify the influence of game evolution in international competitions from 2009 to 2012 (World Table ...
A efetividade das estratégias de advergaming: um estudo experimental comparando advergames e in-game advertisings
(Universidade Federal de Minas GeraisBrasilFCE - DEPARTAMENTO DE CIÊNCIAS ADMINISTRATIVASUFMG, 2018-06)
Objective: This article aimed to explain the generated effect of advergaming strategies in the attitude of the players towards the brand, as well as the recall of the brand. Method: Were compared the ...
The FTAA as a Three-level Bargaining GameThe FTAA as a Three-Level Bargaining GameThe FTAA as a Three-Level Bargaining GameThe FTAA as a Three-Level Bargaining Game
(Instituto de Investigaciones Económicas, 2009)
The ultimatum game with externalities
(Academic Economic Studies, 2015)
This paper examines the equilibrium properties of an ultimatum game model with externalities. Unlike the equilibrium of the traditional version of this game and even recent extensions of it in a similar direction as ours, ...
Practising Arithmetic Using Educational Video Games with an Interpersonal Computer
(Ieee Computer Soc, Learning Technology Task Force, 2014-07-01)
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with ...
Predictors of video game console aggressionPredictores de la agresión en videojuegos de consola
(Universidad Nacional de Córdoba, 2016)
Jogos computacionais no ensino técnico profissional do Instituto Federal Farroupilha: panorama e possibilidades
(Universidade Federal de Santa MariaBREducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em Rede, 2015-08-24)
This paper assumes that the student may be motivated to seek knowledge through various mechanisms, and many include the challenge and the joy of accomplishment as a strategy, which is known as a reward paradigm. This ...