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A systematic literature review of methodologies used for the design of serious games. A comparative analysis
(2020-06-26)
This article of systematic literature review presents the analysis of a series of methodological proposals,
suggested for the design of educational video games. Nine different methodologies are analyzed. As part of the ...
Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques
Learning experiences based on serious games are employed in multiple contexts. Players carry out multiple interactions during the gameplay to solve the different challenges faced. Those interactions can be registered in ...
Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
(Universidad UTE, 2018)
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
(Universidade Federal de Santa MariaBrasilEducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em RedeCentro de Educação, 2019-03-20)
Nowadays, digital games end up exploiting the mobility potential of mobile devices, adding ubiquitous features such as connectivity to different types of sensors and different devices, and adapting content in real time ...
“Jogo do acesso aberto”: desenvolvendo um newsgame para a comunicação e saúde“Open Access: The Game”: developing a newsgame for health communication“Juego del acceso abierto”: el desarrollo de un newsgame para la comunicación y salud
(Fundação Oswaldo Cruz. Instituto de Comunicação e Informação Científica e Tecnológica em Saúde., 2017)
Acceptance of Serious Games to Develop Digital Competencies in Higher Education
(2022)
Serious games are the focus of the current research agenda. They show promise for allowing students to learn and practice skills. In fewer studies, they are used for the development of academic competencies. Therefore, it ...