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Double Q-PID algorithm for mobile robot control
(Pergamon-Elsevier Science Ltd, 2019-12-15)
Many expert systems have been developed for self-adaptive PID controllers of mobile robots. However, the high computational requirements of the expert systems layers, developed for the tuning of the PID controllers, still ...
SistEX um sistema dinâmico para detectar a experiência do aluno
(Universidade Federal de Santa MariaBRCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Informática, 2014-04-15)
The widespread use of virtual learning environment (VLE) has great potential for the
development of applications that meet needs in education. U -Learning environments the goal
is to seek information related to the needs ...
Mobile robot path planning using a QAPF learning algorithm for known and unknown environments
(2022-08)
This paper presents the computation of feasible paths for mobile robots in known and
unknown environments using a QAPF learning algorithm. Q-learning is a reinforcement learning algorithm
that has increased in popularity ...
Experience generalization for multi-agent reinforcement learning
(Institute of Electrical and Electronics Engineers (IEEE), Computer Soc, 2001-01-01)
On-line learning methods have been applied successfully in multi-agent systems to achieve coordination among agents. Learning in multi-agent systems implies in a non-stationary scenario perceived by the agents, since the ...
DeepQ learning in Atari Games
(2018-11)
The aim of this paper is to develop an AI agent with self-learning capabilities that is able to play classical Atari console games without human intervention and achieve next to human level performance. In order to achieve ...
Uma contribuição à solução do problema dos k-servos usando aprendizagem por reforço
(Universidade Federal do Rio Grande do NorteBRUFRNPrograma de Pós-Graduação em Engenharia ElétricaAutomação e Sistemas; Engenharia de Computação; Telecomunicações, 2005-04-06)
Learning Reward Machines: A Study in Partially Observable Reinforcement Learning
(2023)
Reinforcement Learning (RL) is a machine learning paradigm wherein an artificial agentinteracts with an environment with the purpose of learning behaviour that maximizesthe expected cumulative reward it receives from the ...
Algoritmo Q-learning como estratégia de exploração e/ou explotação para metaheurísticas GRASP e algoritmo genético
(Universidade Federal do Rio Grande do NorteBRUFRNPrograma de Pós-Graduação em Engenharia ElétricaAutomação e Sistemas; Engenharia de Computação; Telecomunicações, 2009-03-20)
Techniques of optimization known as metaheuristics have achieved success in the resolution of many problems classified as NP-Hard. These methods use non deterministic
approaches that reach very good solutions which, however, ...