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Geração procedural de cenários 3D de cânions com foco em jogos digitais
(Universidade Federal de Santa MariaBRCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Informática, 2012-03-05)
This Master s thesis proposes a non-assisted procedural method for 3D canyons scenes
generation based on techniques of computer graphics, computer vision and graph search
algorithm. In order to define all the features ...
Geração de caminhos em cenários 3D a partir de mapas de custo utilizando Mean shift
(Universidade Federal de Santa MariaBrasilUFSMCentro de Tecnologia, 2011-12-16)
In game development area, most of the time is spent on content creation (terrain,
vegetation, paths, cities). In this way, many methods for automatic generation of content
are designed to facilitate and accelerate the ...
Desenvolvimento de um cenário com terreno procedural baseado no ruído Perlin
(Universidade Tecnológica Federal do ParanáPonta GrossaBrasilDepartamento Acadêmico de InformáticaTecnologia em Análise e Desenvolvimento de SistemasUTFPR, 2012-11-13)
This work is motivated by the importance of using procedural techniques in development of eletronic games. This need is justified by the ability to add complex detail using low memory. This work consists of an implementation ...
Ferramenta para geração em tempo real de bordas de mapas virtuais pseudo-infinitos para jogos 3D
(Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em InformáticaCentro de Tecnologia, 2009-07-29)
Massively multiplayer online (MMO) games are multiplayer games featuring a huge amount of player living in a persistent virtual world. In MMO games the player's experience is mainly in uenced by the size and details of the ...
Optimization of X-ray tube voltage to improve the precision of two phase flow meters used in petroleum industry
(Corporación Universidad de la Costa, 2022)