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The assessment of the quality of sugar using electronic tongue and machine learning algorithms
(2012-12-01)
The correct classification of sugar according to its physico-chemical characteristics directly influences the value of the product and its acceptance by the market. This study shows that using an electronic tongue system ...
The assessment of the quality of sugar using electronic tongue and machine learning algorithms
(2012-12-01)
The correct classification of sugar according to its physico-chemical characteristics directly influences the value of the product and its acceptance by the market. This study shows that using an electronic tongue system ...
The value of self-regulated learning in developing effective learning communities [PowerPoint presentation]
(2013-06-24)
The concept of independence that is central to self-regulated learning (SRL) seems at variance with that of interdependence, the focus of learning communities; however, a hybridization of the two conceptualizations is not ...
Active Learning Inspired by Team-Based Learning and Project-Based Learning
(Universidad del Zulia, 2015)
Experiential learning in higher education. A student-centered teaching method that impr method that improves perceived learning. ed learning
(2020)
There is an interest in involving psychology students in early practical activities, which allow them to learn in a more meaningful and authentic way. In these instances, they must apply knowledge, solve problems and ...
The escape room as a teaching tool in the university virtual classroom: perceptions and learning results
The general objective of this research is to determine if the use of escape rooms improves the learning performance of postgraduate students of the International Economic Environment subject of the Master's Degree in Foreign ...
The use of the eclectic method in an english language classroom for learning specific skills
(Universidad Nacional de Educaciòn, 2019)
A System for Mobile Learning: A Need in a Moving World
(07/04/2013)
This paper presents MLEA, a mobile learning application that brings together functionalities of Android devices, Moodle LMS and needs of Mobile learning system users. The application is an answer to young adult learners ...
Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
(2013-02-25)
Abstract
Background
Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes ...
Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
(2013-02-25)
Abstract
Background
Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes ...