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Games e arte: processos em games alternativos
(Universidade Estadual Paulista (Unesp), 2019-09-25)
Nesta pesquisa de caráter teórico-pratica, procuramos discutir os processos do desenvolvimento de games, mais especificamente aqueles que existem em paralelo da grande indústria de games. Para contextualizar sua linguagem ...
O ensino-aprendizagem de língua inglesa como LE através de videogames não didáticos
(Universidade Tecnológica Federal do ParanáCuritibaDepartamento Acadêmico de Comunicação e Expressão; Departamento Acadêmico de Línguas Estrangeiras Modernas, 2013)
Among the technologies currently found in students´ daily lives, the video game is certainly one of the most common. However, there is little academic research relating this media to the teaching-learning process of English ...
Gaming as a motivational strategy to teach English grammar
(2023)
This study describes the implementation of games-based learning to teach English grammar to children. It also evaluates the importance of using games as a pedagogical tool to teach English as a Foreign Language (EFL) to ...
Jogo digital de caça-palavras multilíngue
(Universidade Tecnológica Federal do ParanáCornelio ProcopioBrasilTecnologia em Análise e Desenvolvimento de SistemasUTFPR, 2014)
This paper proposes an online digital game of word search to assist in the languages learning, aiming to improve the logical reasoning, cognitive skills and fixing meanings of different languages words. This is a digital ...
An analysis of the Arca del Gusto catalogue from the perspective of Ludwig Wittgenstein's language-gamesUma análise do catálogo Arca do Gosto a partir da perspectiva dos jogos de linguagem de Wittgenstein
(2021-01-01)
This article seeks to discuss the presence of language games in the construction of the Ark of Taste catalog, from the perspective of Wittgenstein. The Ark of Taste catalog is an instrument for knowledge organization ...
An analysis of the Arca del Gusto catalogue from the perspective of Ludwig Wittgenstein's language-games
(Univ Zaragoza, 2021-07-01)
This article seeks to discuss the presence of language games in the construction of the Ark of Taste catalog, from the perspective of Wittgenstein. The Ark of Taste catalog is an instrument for knowledge organization ...
Different Reasons to Play Games in an English Language Class
(Universidad Nacional de Educación, 2019)