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Do caos a construção da cidadania: as condicionantes criadas pela adoção do índice de gestão descentralizado (IGD)
(Universidade Federal de Santa MariaBrasilUFSMCentro de Ciências Sociais e Humanas, 2015-11-22)
This article aims to demonstrate how adoption of Decentralized Management Index (IGD) is a factor of organizational change in social policy. Dates back to the situation prior to
this index, it shows how it works and shows ...
El nivel de estrés como factor asociado al Trastorno de Juegos en Internet en adolescentes peruanos de primero a quinto de secundaria en un colegio público de Lima norte en el año 2019
(Universidad Peruana de Ciencias Aplicadas (UPC)PE, 2022-02-24)
ANTECEDENTES: Existen pocos estudios que relacionen al nivel de estrés como un factor asociado al Trastorno de juegos en internet (IGD) en América Latina y en el Perú, especialmente en adolescentes. OBJETIVOS: Establecer ...
Internet Gaming Disorder and its associated cognitions and cognitive-related impairments: A systematic review using PRISMA guidelinesTrastorno por juego en internet, cogniciones sociadas y deterioros cognitivos relacionados: Una revisión sistemática utilizando las directrices PRISMA
(Universidad Nacional de Córdoba, 2015)
Dame Nita Barrow Collection and Lecture Series
(2013-07-03)
The information in this article is an overview of the vision, coordinating, planning, negotiating, and final establishment of the Nita Barrow Collection in the Cave Hill library at the University of the West Indies, under ...
Contemporaneidades na governança do Programa Bolsa Família : uma análise à luz do Índice de Gestão Descentralizada-Municipal (IGD-M)
(2015-12-18)
O presente trabalho tem como intuito analisar o modelo de gestão do Programa Bolsa Família (PBF) com foco em um dos seus principais instrumentos de gerenciamento: o Índice de Gestão Descentralizada-Municipal (IGD-M). Dado ...
Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder
In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread and ...
Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life
Online gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition ...
El nivel de estrés como factor asociado al Trastorno de Juegos en Internet en adolescentes peruanos de primero a quinto de secundaria en un colegio público de Lima norte en el año 2019The stress level as a factor associated with Internet Gaming Disorder in Peruvian adolescents from first to fifth year of high school in 2019
(Universidad Peruana de Ciencias Aplicadas (UPC)PE, 2022)