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Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...
SGDDEdu - Model of short game design document for digital educational games
(International Educative Research Foundation and Publisher, 2020)
On the geometric dimension of the core of a TU-game
(American Scientific Publishers, 2014-06)
In this paper we state a condition which characterizes the sub-class of TU-games (games with transferable utility) having non-empty core of dimension k; for any 0 <= k <= n. It improves and generalizes the adding up (AU) ...
Um processo para produção de game concept com base em planejamento estratégico
(Universidade Federal de Santa MariaBREngenharia de ProduçãoUFSMPrograma de Pós-Graduação em Engenharia de Produção, 2010-03-22)
In a general context, electronic games have been evolving into more complex software, as well as development cost and resources invested in them have been also increased
despite the considerable technological advances and ...
The complete version of the Gorriti hat game
(World Scientific, 2006-09)
In this paper we introduce two simple versions of the hat game for three players and a generalization for n players. We compute the extensive version of the game and all the equilibrium and friendly equilibrium points as ...
Transmission expansion investment: Cooperative or non-cooperative game?
(IEEE, 2010)
The debate on which is the best incentive for transmission expansion is still active. Discussions center on economic mechanisms based on game theory to expand transmission. There is a mix of experiences and they vary in ...
Io Games
(Anales del Instituto de Biología serie Zoología, 2022)
A model to support the design of multiplayer games
(M I T PRESS, 2000)
Extensive research has shown that the act of play is extremely important in the lives of human beings. It is thus not surprising that games have a long and continuing history in the development of almost every culture and ...
A Model to Support the Design of Multiplayer Games
(MIT PRESS, 2000)
Extensive research has shown that the act of play is extremely important in the lives of human beings. It is thus not surprising that games have a long and continuing history in the development of almost every culture and ...
“Jogo do acesso aberto”: desenvolvendo um newsgame para a comunicação e saúde“Open Access: The Game”: developing a newsgame for health communication“Juego del acceso abierto”: el desarrollo de un newsgame para la comunicación y salud
(Fundação Oswaldo Cruz. Instituto de Comunicação e Informação Científica e Tecnológica em Saúde., 2017)