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Gamification in Educational Contexts: Analysis of Its Application in a Distance Public Accounting Program
The scarcity of studies that link the application of educational gamification to its theoretical foundations or principles has led to the failure of gamification in educational contexts. This paper seeks to contribute to ...
Emotion in online gamification. A case study with pre-service primary school teachers
Gamification needs to be applied considering the needs of our students. This research analyses the importance of emotion after accomplishing an online gamified experience with 53 primary school pre-service teachers. After ...
Gamification within the english classroom
This study aims to provide a general overview of gamification, one of the educational methodologies which is currently booming. Firstly, on the one hand, we will commence by defining the concept of gamification while bearing ...
Applications of Gamification in the Context of Higher Education. A Theoretical Approach
Gamification is a learning technique through which the mechanism of games is transferred to the educational environment. The ultimate aim of gamification is to improve students’ results. In recent years, the union between ...
GAMIFIED SYSTEMS DEVELOPMENT FOCUSED ON EDUTERTAINMENT AND PLAYER: AN ANALYSIS OF BARTLE AND MARCZEWSKI ARCHETIPES
(Univ Estadual Paulista-unesp, Fac Ciencias Letras Assis, 2016-01-01)
This paper presents a development methodology about gamification systems, in which discuss the learning in these media from entertainment, concept defined as Edutertainment. By employing gamification in this type of ...
Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study
Some academics are pushing for teaching staff to implement didactical practices to obtain sustainable behavior. Moreover, a fundamental element of gamification in all educational stages is the noteworthy effect it has on ...
O jogo na vida: um estudo sobre Gamification e suas diferentes aplicações
(Universidade Federal de Santa MariaCentro de Ciências Sociais e Humanas, 2015-12-17)
Games are part of our society. Usually, there is a specific time and placeforthem,in a way to distract us from our labour. We play to entertain ourselves, to have fun.But what happens when games trespass its predetermined ...
A systematic mapping on gamification applied to education
(Association for Computing Machinery - ACMDongguk UniversityGyeongju, 2014-03-24)
Gamification is a term that refers to the use of game elements in
non-game contexts with the goal of engaging people in a variety of
tasks. There is a growing interest in gamification as well as its
applications and ...
Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education
As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor of online teaching analyzing the results of an experiment carried out in an online ...