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Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques
Learning experiences based on serious games are employed in multiple contexts. Players carry out multiple interactions during the gameplay to solve the different challenges faced. Those interactions can be registered in ...
Um motor para jogos digitais universais
(Universidade Federal de São CarlosBRUFSCarPrograma de Pós-Graduação em Ciência da Computação - PPGCC, 2014-05-29)
Digital games are being played gradually more for entertainment, leisure and as a tool for education. However, one does not observe an increase in gaming accessibility corresponding to the ascending importance and use of ...
Model of a game for improving integrated decisions in production management
(2012-09-03)
This paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and ...
Model of a game for improving integrated decisions in production management
(2012-09-03)
This paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and ...
Jogo sério para ensino e prática de detecção de outliers
(Universidade Tecnológica Federal do ParanáCuritibaBrasilPrograma de Pós-Graduação em Computação AplicadaUTFPR, 2018-08-17)
A serious game can be defined as any game in which the main purpose is not purely fun. Another
definition that can be attributed to serious games is that it can serve a social purpose for developing citizenship among ...
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games
Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' ...
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
(Universidade Federal de Santa MariaBrasilEducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em RedeCentro de Educação, 2019-03-20)
Nowadays, digital games end up exploiting the mobility potential of mobile devices, adding ubiquitous features such as connectivity to different types of sensors and different devices, and adapting content in real time ...
Exploring the use of games and songs in the learning process of an elementary school 7th grade classroom of Liceo Panamericano School in Samborondón.
(Universidad Católica de Santiago de Guayaquil, 2016)
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching
Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational ...