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Games e arte: processos em games alternativos
(Universidade Estadual Paulista (Unesp), 2019-09-25)
Nesta pesquisa de caráter teórico-pratica, procuramos discutir os processos do desenvolvimento de games, mais especificamente aqueles que existem em paralelo da grande indústria de games. Para contextualizar sua linguagem ...
The use of games in a graduation course in an engineering faculty
(2021-01-01)
The quality of education did not accompany the Brazilian effort to increase the number of students in higher education, contributing to this the small number of practical classes and interdisciplinarity. The publication ...
Playing games with the South?: Video games development in Chile
(2020)
This dissertation advances an analysis of the conditions of video games production in the context of Chile. It utilises Latin American Dependency Theory concepts and ideas, combined with more recent interpretations of the ...
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...
Game-Based Approaches, Pedagogical Principles and Tactical Constraints: Examining Games Modification
(HUMAN KINETICS PUBL INC, 2016)