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Student Usability in Educational Software and Games: Improving Experiences Foreword
Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their ...
Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention
(2019-09-01)
The present article discusses video game simulation applied to research on driving a car. It presents an investigation into the eye movements and perceptual aspects of the research subjects on their interactions in the ...
Towards the evaluation of the usability and portability of serious games
(IEEE, 2021)
erious Games (SG) are designed to teach, train, or promote behavior change while entertaining players. They are increasingly popular because they provide significant health benefits, while improving the cognitive functions. ...
Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms
(ELSEVIER SCIENCE BV, 2021)
A Usability Analysis of a Serious Game for Teaching Stock Market Concepts in Secondary Schools
(Springer Cham, 2019)
Games have been a useful tool in education since earliest times. More recently, computer video games have become widely used, particularly in secondary education, to impart important knowledge in an attractive way. Academics ...
A memory game for elderly people: development and evaluation
(Institute of Electrical and Electronics Engineers Inc., 2020)
The elderly population has been growing at a significant rate, which leads to the development of technologies that contribute to healthy and active aging. Hence, recreational activities focus on improving: health status, ...
O impacto da usabilidade na aprendizagem por meio de jogos educacionais digitais
(Universidade Federal do PampaCampus Alegrete, 2017)
A method of evaluating online usability research: A case study of the Itaú Bank site
(2013-10-25)
Through an assessment of the Itaú Bank website, this paper presents a methodology, based on ISO 9241 (NBR 9241-11:2002), to evaluate the effectiveness and efficiency of and satisfaction with online usability research. The ...