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Qualitative Research in Gambling : Exploring the production and consumption of risk
Gambling is both a multi-billion-dollar international industry and a ubiquitous social and cultural phenomenon. It is also undergoing significant change, with new products and technologies, regulatory models, changing ...
Gambling in Brazil Lifetime prevalences and socio-demographic correlates
(ELSEVIER IRELAND LTD, 2010)
Gambling has experienced world-wide growth The current study is the first national survey into household gambling conducted in a developing country The sample was a three-stage probabilistic one designed to cover individuals ...
Longitudinal Changes in Gambling, Buying and Materialism in Adolescents: A Population-Based Study
Gambling disorder, gambling-related cognitive biases, compulsive buying, and materialistic values lead to impaired functioning in important areas of life. The aims of the present longitudinal study are (1) to evaluate the ...
Design and Measurement Properties of the Online Gambling Disorder Questionnaire (OGD-Q) in Spanish Adolescents
Gambling disorder is of great clinical and social relevance since it seriously affects people who suffer from it. More recently, the Internet has exacerbated the problem with online casinos, poker, and sports betting. ...
Exploring the pathways model in a sample of patients with gambling disorder
From clinical and research perspectives, the Pathways Model has been supported in adolescent and adult populations as a theoretical explanatory framework for considering gambling disorder (GD). However, it has been less ...
Problematic online gambling among adolescents: A systematic review about prevalence and related measurement issues
Background and aims: Despite its illegality among adolescents, online gambling is a common practice, which puts their mental health and well-being at serious risk. This systematic review summarises international scientific ...
Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder
In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread and ...
Clinical Correlates of Sports Betting: A Systematic Review
Sports betting is becoming increasingly widespread, and a growing number of individuals, both adolescents and adults, participate in this type of gambling. The main aim of this systematic review was to assess correlates ...
Reliability, Validity and Classification Accuracy of the South Oaks Gambling Screen in a Brazilian Sample
(SPRINGER, 2009)
The purpose of this study was to examine the reliability, validity and classification accuracy of the South Oaks Gambling Screen (SOGS) in a sample of the Brazilian population. Participants in this study were drawn from ...