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The Costa Rica GLOBE (Global Learning and Observations to Benefit the Environment) Project as a Learning Science Environment
(2015)
GLOBE is a global educational program for elementary and high school levels, and its main purpose in Costa Rica is to develop scientific thinking and interest for science in high school students through hydrology research ...
INFORMATION AND COMMUNICATION TECHNOLOGIES IN HIGHER EDUCATION: THE VIRTUAL LEARNING ENVIRONMENT IN A BLENDED COURSE
(Univ Estadual Paulista-unesp, Fac Ciencias Letras Assis, 2017-08-01)
This article analyzes the training at a higher level in Brazil with the use of information and communication technologies (ICT) in the legal field, pointing out initiatives of the State of Sao Paulo in distance and semi - ...
Inverted Learning Environments with Technology, Innovation and Flexibility
(IGI Global, 2018)
Adaptive learning objects in the context of eco-connectivist communities using learning analytics
(Elsevier BV, 2019-11-01)
Eco-connectivist communities are groups of individuals with similar characteristics, which emerge in a connectivist learning process within a knowledge ecology. ARMAGAeco-c is a reflexive and autonomic middleware for the ...
Initial evidence to validate an instructional design-derived evaluation scale in higher education programs
(2016)
Instructional design has been a key strategy in ensuring the quality of higher
education; therefore, it is essential to evaluate its effects on learning processes
through the use of tools that comply with defined technical ...
TEXTUAL PRODUCTION AND AUTHORSHIP IN VIRTUAL LEARNING ENVIRONMENT: A DIALOGICAL WRITING
(Univ Fed Minas Gerais, Fac Letras, 2017-07-01)
The possibilities offered by the technological tools for the production of text greatly affect the conception we have of writing and authorship. In this article, we aim at discussing a dialogical conception of writing and ...
Experience to use of ict in the teaching-learning in virtual environments of algebra
(2016)
We presented a technology development experience and teaching method in virtual environments distance and face that contribute to solving the problems caused by the massiveness. The experience took place in the subject ...