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TEACHING VIDEO GAME TRANSLATION: FIRST STEPS, SYSTEMS AND HANDS-ON EXPERIENCE
(Univ Fed Minas Gerais, Fac Letras, 2018-01-01)
Despite the significant growth of the game localization industry in the past years, translation undergraduate curricula in Brazil still lacks formal training in game localization, often leaving novice translators no ...
Efficacy and perception of feasibility of structured games for achieving curriculum learning goals in pre-kindergarten and kindergarten low-income classrooms
(Elsevier Science Inc., 2023)
This paper reports results of an experimental study that assessed the efficacy and teachers' perception of feasibility of a set of structured games for promoting curriculum learning goals in 12 prekindergarten and kindergarten ...
Modelo de negócio inovador com foco na produção de conteúdo: estudo de caso de um canal no Youtube
(Universidade Federal de Minas GeraisBrasilICB - INSTITUTO DE CIÊNCIAS BIOLOGICASPrograma de Pós-Graduação em Inovação Tecnológica e Propriedade IntelectualUFMG, 2017-10-30)
The social platforms allowed new interactions between users through the use of the
internet, one of XXI century's most important technological innovations. By the use of
the world wide web, people started to issue their ...
Modelo de negócio inovador com foco na produção deconteúdo: estudo de caso de um canal no youtube
(Universidade Federal de Minas GeraisUFMG, 2017-10-30)
The social platforms allowed new interactions between users through the use of the internet, one of XXI century's most important technological innovations. By the use of the world wide web, people started to issue their ...
The use of realia and authentic material to teach vocabulary in the third kindergarten year
(Benemérita Universidad Autónoma de Puebla, 2014-03)
"This study will focus on the use of authentic and real objects to increase and to improve use of the vocabulary in a kindergarten class. In the past the traditional strategy to teach vocabulary involved pre-teaching list ...
Where is the game? Wild meat products authentication in South Africa: a case study
(BioMed Central, 2013-03)
Wild animals’ meat is extensively consumed in South Africa, being obtained either from ranching, farming or hunting. To test the authenticity of the commercial labels of meat products in the local market, we obtained DNA ...
A incrustabilidade durante em jogos digitais: escavações de uma archaeogamer
(Universidade do Vale do Rio dos Sinos, 2020-03-02)
This research addresses the game as a medium with its own memory; as a form (a way of being and acting) which thinks and is product and producer of an audiovisual technoculture. As it thinks and acts, its memory can be ...
A incrustabilidade durante em jogos digitais: escavações de uma archaeogamer
(Universidade do Vale do Rio dos Sinos, 2020-03-02)
This research addresses the game as a medium with its own memory; as a form (a way of being and acting) which thinks and is product and producer of an audiovisual technoculture. As it thinks and acts, its memory can be ...
Tangramrine: A novel graphical recognition and cued-recall based password system
(International Journal of Security and Its Applications, 2015-08)
Graphical passwords are an authentication user model that consists of the recall of pictures or graphics signs to gain access to a system. They have been proved to be a secure and reliable alternative to textual passwords; ...
Tangramrine: A novel graphical recognition and cued-recall based password system
(International Journal of Security and Its Applications, 2015-08)
Graphical passwords are an authentication user model that consists of the recall of pictures or graphics signs to gain access to a system. They have been proved to be a secure and reliable alternative to textual passwords; ...