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Mostrando ítems 1-10 de 32
A criação de uma animação 3D
(Universidade Tecnológica Federal do ParanáCuritibaDepartamento Acadêmico de Desenho Industrial, 2012-10-24)
This paper presents a practical experience of the cration of a 3D animation. It was present here the steps involved in relation to the work of a graphic designer in a film production. Stated some of design concepts that ...
Ensino de animação 2D
(Universidade Estadual Paulista (Unesp), 2017-12-04)
This work studies the teaching of 2D Animation in Brazil, taking the research Narrativa e Visualidade em Animação 2D (AIUB, 2017), in which was verified that animation is, in fact, an art, as starting point, and highlighting ...
Traço e tempo: as relações entre desenho e movimento na animação
(Universidade Estadual Paulista (Unesp), 2017-11-13)
Not available
Com Partilhar
(Universidade Estadual Paulista (Unesp), 2017-08-15)
Com Partilhar is an experimental 2D animation that has the purpose of illustrating, in a symbolic world, the act of sharing using flowers as analogy and materialization of the act. In a simple way, the animation shows the ...
Artemídia movente: processos e procedimentos artísticos em animação
(Universidade Estadual Paulista (UNESP), 2014)
Criação de marca e identidade visual para produtora de vídeos e animações
(Universidade Tecnológica Federal do ParanáCuritibaBrasilTecnologia em Design GráficoUTFPR, 2018-11-27)
This study brings as its topic the development of a visual identity system for a video and animation producer that has yet to be launched in the market. The goal is to aggregate value to a proposition of enterprise through ...
Metodologia de projeto gráfico aplicada ao design de personagens para animação
(Universidade Tecnológica Federal do ParanáCuritibaBrasilDepartamento Acadêmico de Desenho IndustrialDesign GráficoUTFPR, 2014)
Brazillian animation market has been growing in recent years, resulting on growth in demand for professionals and new methods for the creation of original characters. This work’s objective is to adapt and apply a method ...