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Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students
(IEEE Computer Society, 2022-01-01)
In the present study, a serious game based on gamification techniques was developed to motivate the learning of mathematical topics seen in the last academic grade of Peruvian high schools. The proposed game was developed ...
Culture and development in the new media ecology: Filosofighters', case study, the Superinteressante transmedia newsgame
(Univ Santiago Compostela, 2020-01-01)
With the arrival of the internet in the 1990s, the communication dynamics changed significantly. With the evolution of mobile technologies, the maturation of web 2.0 and the speed and protagonism of unlimited and broadband ...
Jogo do Acesso Aberto
(Marcelo de VasconcellosIcict/Media, 2017)
Super Mario Logic: um jogo sério para lógica de programação
(Universidade Federal de Santa MariaBREducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em Rede, 2016-09-26)
This project is part of the Graduate Program in Educational Technology, Development of Educational Technologies and it aims at developing, as a final product, a Serious Game named Super Mario Logic in order to help in the ...
Evaluación del Serious Game Matelogic: Basado en una experiencia de aprendizaje
(Universidad Nacional de San Agustín de Arequipa, 2019)
El presente trabajo pretende demostrar la aplicación de un serious game en el desarrollo del aprendizaje del estudiante, proponiendo un modelo de evaluación del mismo, eliminando formas rutinarias que se encuentran en otros ...
Preliminary evaluation of a serious game for the dissemination and public awareness on preschool children's oral health
(2013-01-01)
This article presents the preliminary evaluation by dentists, teachers and parents of a serious game for dissemination of public awareness on preschool children's oral health. In this game, the player keeps a victory ...
Los efectos positivos de jugar videojuegos y su aplicación en entornos no lúdicos
(Facultad de Diseño y Comunicación. Universidad de Palermo, 2020)
Physical Activity for Older Adults with Serious Video GamesActividad física con videojuegos serios para adultos mayores
(Instituto Superior de Formación Docente Salomé Ureña (ISFODOSU), 2022)
Report with serious games: their potential and limitations for journalism todayInformar con juegos serios: sus potencialidades y limitaciones para el periodismo actual
(USFQ Press, departamento editorial de la Universidad San Francisco de Quito USFQ, 2015)