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Role playing game: a pedagogical tool to teach and learn philosophy in high schoolRole playing game: uma ferramenta pedagógica para ensinar e aprender filosofia no ensino médio
(Universidade Federal de Santa Maria, 2020)
Jogos e brincadeiras: a importância da ludicidade na Educação Infantil
(Universidade Federal do Rio Grande do NorteBrasilUFRNPedagogia EaD, 2017)
Playing in Early Childhood Education is one of the most discussed issues on the rounds of teacher conversations and across the school community, given that it is presented under different opinions when it comes to its use ...
The Question of Video Gaming as a Political Activity
(Universidad de Puerto Rico, Recinto de Río Piedras, 2021)
Methodology for the recording and analysis of heart rate and oxygen saturation in adolescents, when they are playing video games
(American Institute of PhysicsPE, 2023-04-04)
Technology is changing people's daily lives because of the electrical devices that make people's day-to-day life easier. One of the most influential fields is the entertainment field, proof of this is the variety of video ...
Subordinated hedonic games
(Hindawi Publishing Corporation, 2013-05)
Hedonic games are simple models of coalition formation whose main solution concept is that of core-partition. Several conditions guaranteeing the existence of core-partitions have been proposed so far. In this paper, we ...
A utilização do brincar como elemento pedagógico no ensino do futsal no âmbito escolar
(Universidade Federal de Santa MariaBrasilUFSMCentro de Educação Física e Desportos, 2020-05-29)
The article presents a study that addresses the use of play as a pedagogical element in the
teaching of futsal at school, since play arouses interest, pleases and helps in the discoveries and
facilitates the understanding ...
Gamearte: subversão e diversão na arte contemporânea
(Universidade Federal de Santa MariaBRArtesUFSMPrograma de Pós-Graduação em Artes Visuais, 2013-03-21)
The target of this research is to help the thinking about contemporary art through a new approach from the Idea of play to gaming. We try to comprehend the overthrow and entertainment concepts in the games developed and ...
Um motor para jogos digitais universais
(Universidade Federal de São CarlosBRUFSCarPrograma de Pós-Graduação em Ciência da Computação - PPGCC, 2014-05-29)
Digital games are being played gradually more for entertainment, leisure and as a tool for education. However, one does not observe an increase in gaming accessibility corresponding to the ascending importance and use of ...
A linguagem específica dos jogos de Role-Playing Game (RPG), com ênfase em League of Legends
(Universidade Federal de Minas GeraisBrasilFALE - FACULDADE DE LETRASUFMG, 2017-08-08)
The present work had the objective of analyzing the specific form of communication of RPG (Role-Playing Game) players, users of Brazilian Portuguese. League of Legends was used to gain a better understanding of the environment ...