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The influence of video games in young adults for learning english
(Benemérita Universidad Autónoma de Puebla, 2015-05)
"It has been observed in "La Plaza de la Tecnología", there are young adults playing video
games but at the same time inferring the meaning of the English instruction. During this
activity I can see they are both enjoying ...
Student Usability in Educational Software and Games: Improving Experiences Foreword
Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their ...
Learning computer programming through game playing
(2012-10-03)
In this paper we present an approach for teaching and learning Computer Programming through game playing. This activity is intended to complement traditional teaching of concepts. The focus is on building program comprehension ...
Exploring different technological platforms for supporting co-located collaborative games in the classroom
(PERGAMON-ELSEVIER SCIENCE LTD, 2012)
Computer Supported Collaborative Learning is a pedagogical approach that can be used for deploying educational games in the classroom. However, there is no clear understanding as to which technological platforms are better ...
Architectural Diagram for Educational Games on Agile Methodologies
(Ieee, 2021-01-01)
For software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their ...
Reinforcement learning with restrictions on the action set
(SIAM Publications, 2015)
Consider a two-player normal-form game repeated over time. We introduce an
adaptive learning procedure, where the players only observe their own realized payoff at each stage.
We assume that agents do not know their own ...
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
(Universidade Federal de Santa MariaBrasilEducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em RedeCentro de Educação, 2019-03-20)
Nowadays, digital games end up exploiting the mobility potential of mobile devices, adding ubiquitous features such as connectivity to different types of sensors and different devices, and adapting content in real time ...
Brazilian Students and Working Capital: An Analysis of Their Decisions When Using Virtual Market Business Games
(Tempus Publications, 2011-01-01)
This study aims to demonstrate that data from business games can be an important resource for improving efficiency and effectiveness of learning. The proposal presented here was developed from preliminary studies of data ...