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Achieving Adaptive Augmented Reality through Ontological Context-Awareness applied to AAL Scenarios
(01/05/2013)
This paper presents a proposal for supporting daily user needs by simple interactions with the environment through an augmented-reality perspective that applies proactive adaptation through knowledge representation using ...
Inter Faces: creation processes for artistic performance enhanced by augmented reality
(Universidade Federal do Rio Grande do Sul, 2020)
Exploring different technological platforms for supporting co-located collaborative games in the classroom
(PERGAMON-ELSEVIER SCIENCE LTD, 2012)
Computer Supported Collaborative Learning is a pedagogical approach that can be used for deploying educational games in the classroom. However, there is no clear understanding as to which technological platforms are better ...
ARSTUDIO: A virtual studio system with Augmented Reality features
(2014-01-01)
A system that benefits the production of content for digital TV and cinema is named Virtual Studio. A virtual studio system can use technologies such as augmented reality and digital matting in order to reduce production ...
Multi-frame adaptive non-rigid registration for markerless augmented reality
(ACMBrasil, 2014-12)
Augmented Reality is a technology in which the user's view of a real scene is augmented with virtual information. To provide real-time performance, the major of its applications only support rigid interaction with the ...
Using Augmented Reality to overlapping information in live airport cameras
(Ieee, 2017)
IP cameras are used in various parts of an aerodrome to help manage and control aircraft on the ground. This paper describes the implementation of a prototype that intersects the feed of these cameras and apply relevant ...
Finding an adequate escape pod to real time augmented reality applications
(Universidade Federal de Pernambuco, 2014)
Virtual Reality and Augmented Reality Applied to E-Commerce: A Literature Review
(Springer Science and Business Media Deutschland GmbH, 2022)
The massification of technologies, the implementation of 5G and the Internet of Things (IoT), allow implementing systems that contain virtual or augmented reality or implementation of both. In this sense, the covid 19 ...