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Understanding Game Playing Preferences
(Centro Latinoamericano de Estudios en Informática, 2014)
From MMORPG to a Classroom Multiplayer Presential Role Playing Game
(NATL YUNLIN UNIV SCIENCE & TECHNOLOGY, TAIWAN, 2010)
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the ...
ANALYSIS OF THE PEDAGOGICAL VARIABLES IN SMALL SIDED GAMES AND FULL GAME TASKS IN BASKETBALLANÁLISIS DE LAS VARIABLES PEDAGÓGICAS EN TAREAS DE SMALL SIDED GAMES Y FULL GAME EN BALONCESTOANÁLISE DAS VARIÁVEIS PEDAGÓGICAS NAS TAREFAS DE SMALL SIDED GAMES E FULL GAME NO BASQUETEBOL
(Faculdade de Educação Física da Universidade Federal de Mato Grosso, 2018)
Game studies: apuntes para un estado de la cuestión
(Facultad de Diseño y Comunicación. Universidad de Palermo, 2020)
Confluências: cognição, games e práticas escolares em arte
(Universidade Federal de Minas GeraisBrasilEBA - ESCOLA DE BELAS ARTESPrograma de Pós-Graduação em Artes - Mestrado ProfissionalUFMG, 2020-06-01)
The game as a learning object allows to articulate cognition and creation, space and body, pleasure and playfulness, perception and emotion. The text has four items: 1. Game configurations, which treats the game as a ...
Optimal execution problem: a mean field game and fictitious play study
(2020-06-26)
In this work we present the main ideas of the optimal execution problem and a couple of different approaches for its modelling. We focus on the Mean-Field Game approach, and observe how restrictive it can be as we only can ...
Repeated Games Played by Finite Automata: A SurveyRepeated Games Played by Finite Automata: A Survey
(Sociedade Brasileira de Econometria, 1992)