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Towards the evaluation of the usability and portability of serious games
(IEEE, 2021)
erious Games (SG) are designed to teach, train, or promote behavior change while entertaining players. They are increasingly popular because they provide significant health benefits, while improving the cognitive functions. ...
Model of a game for improving integrated decisions in production management
(2012-09-03)
This paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and ...
Model of a game for improving integrated decisions in production management
(2012-09-03)
This paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and ...
Introduction: Intelligent Learning Assessment in Serious Games
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become ...
Composições e articulações do imaginário para a compreensão dos jogos digitais que tratam de saúdeComposições e articulações do imaginário para a compreensão dos jogos digitais que tratam de saúde
(Universidad del Rosario / Universidad de Los Andes / Universidad Complutense de Madrid, 2013)
Specification of a Managing Agent of Emergent Serious Games for a Smart Classroom
(IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, 2020-01-01)
This article presents the specification of a Managing Agent of emergent serious games for a smart classroom. The Managing Agent of Emergent Serious Games is a manager of emergent serious games, which seeks to adapt emergent ...