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Mostrando ítems 11-20 de 2573
Google Classroom: como herramienta para la gestión pedagógica.
(Universidad Nacional de Educación del Ecuador, 2020)
Leitura na sala de aula: análise e criação de vídeo propaganda
(Universidade Federal de Santa MariaBrasilUFSMCentro de Tecnologia, 2014-12-19)
The propaganda video is a feature rich considered to be a medium that in addition to providing information also helps in educational training. If used wisely and especially planning. Offers wide and updated visions that ...
Taller la Clase Invertida o "Flipped Classroom"
(Corporación Universitaria para el Desarrollo de Internet, 2016)
Grammar video lessons to foster independent learners in the English as a foreign language classroom.
(Ciencia Digital Editorial, 2019)
O uso de vídeos em aulas de Química
(Universidade Federal de Minas GeraisUFMG, 2016-02-03)
The goal of this work was to share investigations made about the possible uses of video in science education, especially in chemistry teaching. In particular, we try to think how the science teacher can use scientific ...
Technologies in education: the use of videos in the classroomTecnologias na educação: o uso dos vídeos em sala de aula
(Universidade Tecnológica Federal do Paraná (UTFPR), 2018)
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...
Beyond nintendo : design and assessment of educational video games for first and second grade students
(PERGAMON-ELSEVIER SCIENCE LTD, 2003)
The main objective of this study was to evaluate the effects of the introduction of educational videogames into the classroom, on, learning, motivation, and classroom dynamics. These effects were studied using a sample of ...