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Design guidelines for Classroom Multiplayer Presential Games (CMPG)
(PERGAMON-ELSEVIER SCIENCE LTD, 2011)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must ...
Play, but not observing play, engages rat medial prefrontal cortex
(Wiley, 2020)
Rats have elaborate cognitive capacities for playing Hide & Seek. Playing Hide & Seek strongly engages medial prefrontal cortex and the activity of prefrontal cortex neurons reflects the structure of the game. We wondered ...
No Limite da Ficção: comparações entre Literatura e RPG - Role Playing Games
(Universidade Federal de Minas GeraisUFMG, 2007-04-13)
Jogos e brincadeiras na escola da Educação Infantil: as visões de Piaget, Vygotsky e Wallon
(Universidade Federal do Rio Grande do NorteBrasilUFRNPedagogia EAD, 2016)
This work has as main objective to analyze the importance of games and play in early childhood education, emphasizing reflections on the historical aspects of the games and play as playful activities and learning tools and ...
Poiesis and Imagination in the aesthetic Experience: The Moment of Grace in Computer Game PlayPoiesis e imaginação na experiência estética: o momento da graça no jogo de computador
(Universidade Federal do Rio Grande do Sul, 2019)
Model and Play Soccer in the Process of Education: global and specific principles
(Univ Fed Rio Grande Do Sul, Escola Educ FisicaPorto AlegreBrasil, 2011)
TV Series and Social Media: Powerful Engagement Factors in Mobile Video Games
The free-to-play business model has become hegemonic in the mobile video game industry, displacing the traditional paid content model that was the norm until the appearance of manufacturers’ app stores. Companies attempt ...
Understanding single player computer games as experimental systemsCompreendendo jogos de computador para uma pessoa como sistemas experimentais
(Universidade Federal do Rio Grande do Sul, 2019)
Valorem: RPG no ensino de Artes Visuais
(Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e Letras, 2018-07-03)
This final graduation work deals with the elaboration of a theoretical and practical research about the development of the role - playing game (RPG) called Valorem and how its use can contribute to the teaching of visual ...