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Gamiefects: um framework de apoio na avaliação de gamificação para contextos educacionais
(Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Ciência da ComputaçãoCentro de Tecnologia, 2022-09-30)
In recent years, gamification has become an emerging phenomenon being applied in several
fields of human activity. In the educational environment, gamification has been used as a
promising strategy in order to promote ...
Promoting Open Education through Gamification in Higher Education: The OpenGame project
Open education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite ...
Gamification as Support for Educational Inclusion: The Case of AR-mBot
Today's education must offer multiple opportunities to address the individual needs of all students. In this context, educational innovation plays an important role in guiding the processes of creating strategies to achieve ...
Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)
(Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?, 07/01/2015)
Today we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented ...
The effect of gamification in user satisfaction, the approval rate and academic performance
Continuous Education Centre from the National Polytechnic School of Ecuador (CEC-EPN) develops online education courses under a constructivist academic approach, following the ADDIE instructional approach, reaching more ...
Learning based on a gamification project: Connecting university education and Chilean geomorphology dissemination
(Revista Eureka, 2019)
With the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of geological degree project-based learning (PBL) and gamification were incorporated as ...
Gamification in the learning of mathematics in university students
(International Journal of Early Childhood Special EducationPE, 2021)
In the framework of continuous improvement of university education, the corresponding bodies are attentive to the good practices detached by the agents that comprise them. In this study, gamification in the mathematics ...
Personalization of gamification in collaborative learning contexts using ontologies
(IEEEPiscataway, 2015)
The design of collaborative learning (CL) scenarios that increase both students' learning and motivation is a challenge that the Computer-Supported Collaborative Learning (CSCL) community has been addressing in the past ...