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Mostrando ítems 11-20 de 87
La construcción de territorios informativos por jugadores de Pokémon GO en espacios públicos limeños. Territorio informativo del Centro de Lima, 2016-2018
(Pontificia Universidad Católica del Perú, 2019)
Cidades e realidade aumentada: Pokémon GO e a relação dos jogadores com o espaço urbano
(Universidade Federal do Rio de JaneiroBrasilEscola de ComunicaçãoUFRJ, 2020)
The effect of Pokemon Go on the pulse of the city: a natural experiment
(2017)
Pokemon Go, a location-based game that uses augmented reality techniques, received unprecedented media coverage due to claims that it allowed for greater access to public spaces, increasing the number of people out on the ...
The effect of Pokemon Go on the pulse of the city: a natural experiment
(2017)
Pokemon Go, a location-based game that uses augmented reality techniques, received unprecedented media coverage due to claims that it allowed for greater access to public spaces, increasing the number of people out on the ...
Efecto Socializador de Pokemon Go en Guayaquil
(2021)
This field research exposes and evidences through a video report the presence of representative local groups or communities that have been formed through the augmented reality video game "Pokémon Go" in the city of Guayaquil ...
As tecnologias da informação e comunicação no ensino básico: um recorte para o uso do jogo Pokémon GO
(Universidade Federal de Juiz de Fora (UFJF)BrasilFaculdade de EducaçãoUFJF, 2019)
La construcción de territorios informativos por jugadores de Pokémon GO en espacios públicos limeños. Territorio informativo del Centro de Lima, 2016-2018
(Pontificia Universidad Católica del PerúPE, 2019)
Learning of the Basic Concepts of Augmented Reality through the Pokemon Go Game and its Possibilities as an Educational Mediation Tool in Latin AmericaAprendizaje de los Conceptos Básicos de Realidad Aumentada por Medio del Juego Pokemon Go y sus Posibilidades como Herramienta de Mediación Educativa en Latinoamérica
(Información tecnológica, 2018-02)
The present study is aimed at identifying the basic learning of Augmented Reality experienced by Pokemon
Go players as well as the possibilities observed in Augmented Reality as an educational mediation tool.
Therefore, ...
Pokemon Go: ¿”Go” o no “Go”?
(Pontificia Universidad Católica del PerúPE, 2018)