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Engagement in the course of programming in higher education through the use of gamification
(2019)
Programming learning in College Education is hard for students. Consequently, strategies are required to boost significant learning as well as sustained motivation during the delivery of the course. For this reason, the ...
Does Gamification in Education Work? : Experimental Evidence from Chile
(BID, 2019-05)
Gamification, or the introduction of game elements to non-game contexts, has potential to improve education but there is little rigorous evidence about its effectiveness. In this paper, the authors experimentally evaluate ...
Gamificación: una estrategia educativa para mejorar la formación comercial de la fuerza de ventas
(Universidad de Oriente, 2021-01)
El presente estudio tiene como objetivo explorar los elementos y estrategias que debería contener un programa de formación comercial que utilice la gamificación como una herramienta que facilite el proceso de aprendizaje ...
Gamificação e ensino da matemática no ensino fundamental anos iniciaisGamification and math learning in elementary school early years
(Universidade Federal do Rio Grande do NorteBrasilUFRNPedagogiaCentro de Educação, 2023)
Serious games in management education: An acceptance analysis
Training is a key resource for fostering knowledge as a competitive asset. As in other fields, in learning, innovation emerges with disruptive methods such as gamification. Serious games are a proven efficient training ...
Gamified experimental physics classes: A promising active learning methodology for higher education
(2019-06-21)
Gamification is defined as the use of game design elements in a non-game context. In higher education, gamification is a methodology intending to motivate students to acquire academical knowledge and soft skills, while ...
Gamification: a new key for enhancing engagement in MOOCs on energy?
(Springer, 2021-06-15)
Gamification is an innovative educational strategy that uses elements of games for educational purposes, including the
completion of appealing challenges to increase student levels of engagement and learning. The objective ...
Problem-based Gamification on sustainable energy ´s MOOCs
(2016)
Open Access Education is a movement that is growing in strength as a way of promoting innovation in schools. Such it is the case of the Massive Online Open-access Courses (MOOCs), which, in addition, promotes the democratization ...
The use of gamification as a teaching methodology in a MOOC about the strategic energy reform in México
(2019-08)
The irruption of online programs in education such as MOOCs is pushing educators to promote new ways of teaching to engage students. Nonetheless, most higher education teachers are not trained in the practices of e-learning. ...
Educational Gamification to Improve Knowledge and Sexist Attitudes in Teachers
(Universidad César VallejoPE, 2024)
Education is undergoing a constant transformation driven by the use of new technologies. The integration of these effective digital tools in the teaching-learning process has allowed changes in the way students access ...