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A imagem da arquitetura: a representação, o real e a collage
(Universidade Tecnológica Federal do ParanáCuritibaBrasilEspecialização em Artes HíbridasUTFPR, 2017-11-16)
This dissertation proposes to question the idea of reality in architectural representation in the context of an image of something to be built. In the architectural field, the accepted image market wise it a type of ...
Fotografia de arquitetura em Curitiba: espaço urbano e suas representações
(Universidade Tecnológica Federal do ParanáCuritibaDepartamento Acadêmico de Desenho Industrial, 2011-09-28)
This project proposes the exploration of photographic language in order to sketch a dynamic picture of the architecture of Curitiba, focusing on the social and human interaction. Thus, based on the creation of photographic ...
An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time
Nowadays, video games such as Massively
Multiplayer Online Game (MMOG) have become cultural
mediators. Mobile games contribute to a large number of
downloads and potential benefits in the applications market.
Although ...
Visualización de arquitectura y género. ¿Un terreno igualitario?
(2017-07)
¿Es la visualización de arquitectura un terreno igualitario? ¿Existen sesgos de género en esta disciplina? ¿En qué consiste incorporar la perspectiva de género en la visualización de la arquitectura? La industria CGI, en ...
Architectural Desk Top 2006 y Viz Render aplicado a proyectos de construcción
(Universidad Michoacana de San Nicolás de Hidalgo, 2006-10)
My thesis has the primary purpose of teaching the reader the use of the architectural desktop 2006 and viz render programs, since from my particular point of view they are programs of which the civil engineer has the ...
Image map based haptic rendering of surface textures on 3-D virtual objects.
(Instituto Tecnológico y de Estudios Superiores de Monterrey, 2010-12-01)
Computer haptics deals with the problem of computing the correct forces to be sent to the user through a haptic device so as to simulate a virtual object. Most haptic rendering algorithms rely only on the 3-D geometries ...
Estimation of volume rendering efficiency with GPU in a parallel distributed environment
(Elsevier, 2013-06)
Visualization methods of medical imagery based on volumetric data constitute a fundamental tool for medical diagnosis, training and pre-surgical planning. Often, large volume sizes and/or the complexity of the required ...
Paralelizacion de una implementacion intuitiva de volume rendering
(Universidad de Talca (Chile). Escuela de Ingenieria Civil en Computacion, 2010)
GPU Generation of Large Varied Animated Crowds
(Revista Computación y Sistemas; Vol. 17 No.3, 2013-09-11)
Abstract. We discuss several steps in the process of simulating and visualizing large and varied crowds in real time for consumer-level computers and graphic cards (GPUs). Animating varied crowds using a diversity of models ...