Tesis
A.G.I.M.C: agente inteligente conversacional como guia em um museu virtual 3D da computação
Fecha
2015-03-27Autor
Bos, Andreia Solange
Institución
Resumen
This work is intended to help increasing interactivity in virtual worlds, especially within
a virtual museum for the teaching of introduction to computing. We opted for the use of
software agents with instructional and interactional purposes personified through
intelligent museum guides avatars. It is presented in this paper, the 3D virtual museum
on the history of computing, developed through virtual worlds platform OpenSimulator,
where its modeling tools and development of 3D objects were utilized with the usage of
scripts as well as the focus of the project, which is the development of software agents.
To achieve the objectives of this study, a survey of a case study was conducted in order
to verify that the usage of an intelligent agent in a virtual world can facilitate or support
the teaching and learning process with knowledge of the historical aspects of
computing. The construction of the environment with the integration of an intelligent
agent called AGIMC used the public server Pandorabots. To evaluate the environmental
feasibility of utilization, a case study was conducted, which demonstrated that the usage
of these environments contributes as a medium for teaching, but there are also some
technological limitations that may hinder its usage and practice in the educational
context. An assessment was performed with the students of IFRS- Campus Canoas. The
results obtained during the evaluation with them met the expectations, obtaining good
results which evidences that the agent supported in the knowledge acquisition by the
students in the class group in the discipline, despite some difficulties in its
implementation.