dc.contributorUniversidade Estadual Paulista (UNESP)
dc.creatorDe Souza Rodrigues, José
dc.creatorDa Silva Pistori, Débora Scardine
dc.creatorZambon, Kátia Lívia
dc.creatorScarelli, Ariane
dc.creatorLima, Rui M.
dc.creatorDinis-Carvalho, José
dc.date2014-05-27T11:26:58Z
dc.date2016-10-25T18:38:20Z
dc.date2014-05-27T11:26:58Z
dc.date2016-10-25T18:38:20Z
dc.date2012-09-03
dc.date.accessioned2017-04-06T02:00:44Z
dc.date.available2017-04-06T02:00:44Z
dc.identifierVirtual and Networked Organizations, Emergent Technologies, and Tools. Berlin: Springer-verlag Berlin. Communications in Computer and Information Science, v. 248 CCIS, p. 40-51, 2002.
dc.identifier1865-0929
dc.identifierhttp://hdl.handle.net/11449/73555
dc.identifierhttp://acervodigital.unesp.br/handle/11449/73555
dc.identifier10.1007/978-3-642-31800-9_5
dc.identifierWOS:000312044500005
dc.identifier2-s2.0-84865460760
dc.identifierhttp://dx.doi.org/10.1007/978-3-642-31800-9_5
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/894356
dc.descriptionThis paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and the second to its management. The game model was conceived so the player's first decision would establish capacity and other parameters such as quantities of each product to produce, marketing expenses, research and development, quality, advertising, salaries, if purchases will be made in installments or in cash, if there will be credit sales and how many installments will be allowed and the number of workers in the assembly area. An experiment was conducted with employees of a Brazilian company. Data obtained indicate that the players have lack of contents, especially in finances. Although these results cannot be generalized, they confirm prior results with undergraduate and graduate students and they indicate the need for reinforcement in this undergraduate area. © 2012 Springer-Verlag.
dc.languageeng
dc.relationCommunications in Computer and Information Science
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectIntegrated Decisions
dc.subjectProduction Management
dc.subjectSerious Games
dc.subjectBrazilian companies
dc.subjectBusiness games
dc.subjectDecision making process
dc.subjectGame models
dc.subjectGraduate students
dc.subjectIndustrial companies
dc.subjectIntegrated decision
dc.subjectMarketing expense
dc.subjectProduction management
dc.subjectResearch and development
dc.subjectSerious games
dc.subjectIndustrial plants
dc.subjectMarketing
dc.subjectStudents
dc.subjectWages
dc.subjectIndustrial management
dc.titleModel of a game for improving integrated decisions in production management
dc.typeOtro


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