[en] HOW TO REPRESENT THE PRODUCT DESIGN: ORDINARY AND COMPUTER GRAPHICS WAYS

dc.creatorHELENA CAVALCANTI DE ALBUQUERQUE
dc.date.accessioned2022-09-21T21:42:05Z
dc.date.accessioned2023-03-13T22:09:39Z
dc.date.available2022-09-21T21:42:05Z
dc.date.available2023-03-13T22:09:39Z
dc.date.created2022-09-21T21:42:05Z
dc.identifierhttps://hdl.handle.net/20.500.12032/42353
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/6190912
dc.publisherMAXWELL
dc.subject[pt] COMPUTACAO GRAFICA
dc.subject[pt] DESENHO
dc.subject[pt] REPRESENTACAO GRAFICA TRIDIMENSIONAL
dc.subject[pt] REPRESENTACAO GRAFICA BIDIMENSIONAL
dc.subject[pt] DESIGN DE PRODUTO
dc.subject[en] COMPUTER GRAPHICS
dc.subject[en] DRAWING
dc.subject[en] THREE-DIMENSIONAL GRAPHICAL REPRESENTATION
dc.subject[en] BIDIMENSIONAL GRAPHICAL REPRESENTATION
dc.subject[en] PRODUCT DESIGN
dc.title[pt] A REPRESENTAÇÃO DO PROJETO DE PRODUTO: MEIOS TRADICIONAIS E O USO DA COMPUTAÇÃO GRÁFICA
dc.title[en] HOW TO REPRESENT THE PRODUCT DESIGN: ORDINARY AND COMPUTER GRAPHICS WAYS
dc.typeTEXTO


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