masterThesis
Em busca de possibilidades metodológicas para uso do software Scratch na educação básica
Fecha
2020-03-11Registro en:
SILVA, Admilson Iaresk da. Em busca de possibilidades metodológicas para uso do software Scratch na educação básica. 2020. Dissertação (Mestrado em Formação Científica, Educacional e Tecnológica) - Universidade Tecnológica Federal do Paraná, Curitiba, 2020.
Autor
Silva, Admilson Iaresk da
Resumen
The present work seeks to analyze digital technologies, their relationship, possibilities, and possible changes that are bringing to the teaching and learning processes. Incorporating them into teaching practices requires reflection on the use of available resources, as well as on teaching methodology that supports this incorporation. This research aims to analyze in the Portal Day by Day Education the Productions of teachers’, in search to identify the methodological possibilities used when is in use Scratch software in Basic Education. It was the intention to find in the productions the teaching methodologies that made relations with the digital technologies, and what aim to develop make math with the Scratch software and with the programming process. We sought with the research to know, based on the work of other teachers, available in the Portal, which teaching methodologies were explored when using the Scratch software. In the general one, the results obtained suggest that digital technologies are seen as an alternative path for a new learning, being considered resources auxiliary to pedagogical practices. However, the productions analyzed are limited only to the use of digital technologies, bringing some contributions and mathematical applications on the programming and the Scratch software, involving problem situations. It was not possible to realize, with the exception of a single study, which methodology was used during the use of Scratch. As a result of this research, an e-book was created, presented as an educational product, which seeks to be a support for teachers who wish to use scratch software as an instrument of assistance in the development of programming, in mathematics classes. This product seeks to collaborate to fill the existing gap, since there are still few productions that make references to a teaching methodology for using Scratch.