info:eu-repo/semantics/publishedVersion
A Comparative Study of Machine Learning Techniques for Gesture Recognition using Kinect
Fecha
2016Registro en:
Ibañez, Rodrigo; Soria, Alvaro; Teyseyre, Alfredo Raul; Berdun, Luis Sebastian; Campo, Marcelo Ricardo; A Comparative Study of Machine Learning Techniques for Gesture Recognition using Kinect; Igi Publ; 2016; 1-22
9781522504351
CONICET Digital
CONICET
Autor
Ibañez, Rodrigo
Soria, Alvaro
Teyseyre, Alfredo Raul
Berdun, Luis Sebastian
Campo, Marcelo Ricardo
Resumen
Progress and technological innovation achieved in recent years, particularly in the area of entertainment and games, have promoted the creation of more natural and intuitive human-computer interfaces. Forexample, natural interaction devices such as Microsoft Kinect allow users to explore a more expressive way of human-computer communication by recognizing body gestures. In this context, several SupervisedMachine Learning techniques have been proposed to recognize gestures. However, scarce research works have focused on a comparative study of the behavior of these techniques. Therefore, this chapter presentsan evaluation of 4 Machine Learning techniques by using the Microsoft Research Cambridge (MSRC-12) Kinect gesture dataset, which involves 30 people performing 12 different gestures. Accuracy was evaluated with different techniques obtaining correct-recognition rates close to 100% in some results. Briefly, the experiments performed in this chapter are likely to provide new insights into the application of Machine Learning technique to facilitate the task of gesture recognition.