Uso del recurso Tecnológico “Realidad Aumentada” Para la Enseñanza del Concepto de Pilas en Aprendices de Programación Básica.
Fecha
2022-08-16Registro en:
Vásquez Bermúdez, M. P. (2022). Uso del recurso Tecnológico “Realidad Aumentada” Para la Enseñanza del Concepto de Pilas en Aprendices de Programación Básica. [Trabajo de Grado, Universidad Santo Tomás]. Repositorio Institucional.
Autor
Vásquez Bermúdez, María del Pilar
Institución
Resumen
The augmented reality articulated with the Scratch tool allows to understand in a clear,
simple, and innovative way in the teaching-learning transformation, in addition to motivate
students to acquire knowledge. This proposal presents the design based on augmented reality with
Scratch, for first semester students the bachelor’s in Computer Science. Technologies at the
Autonomous University Aguascalientes (Mexico). Corresponds the observation academic results
and lack of understanding in the students manifested by the teacher in charge of teaching the
subject "Programming Logic", specifically in the concept "stacks". This proposal seeks to reinforce
the understanding of the subject by using didactic tools, to motivate students in their learning. The
research was of indirect observation because is based on the observations, interview with teacher
responsible for the subject. The result of augmented reality and Scratch as a didactic support
improve the teaching-learning process in any subject, using this type of emerging technologies as
a support to achieve the development of thinking and problem-solving skills, in addition to
arousing interest in the dynamic and interactive way of learning.