Buscar
Mostrando ítems 21-30 de 4971
Game Jams como experiencia de aprendizaje para artes y diseño
(Facultad de Diseño y Comunicación. Universidad de Palermo, 2020)
El gaming competitivo como plataforma para desarrollar estrategias de marketing digital: la experiencia y potencial en Lima MetropolitanaCompetitive Gaming as a platform to develop digital marketing strategies: the experience and potential in Metropolitan Lima
(Universidad Peruana de Ciencias Aplicadas (UPC)PE, 2023)
Alfabetização em tempos tecnológicos: a influência dos jogos digitais e não digitais e das atividades digitais na rotina da sala de aula
(Universidade Federal de Minas GeraisUFMG, 2015-06-25)
This study examines the influence of digital games, non-digital games and digital activities in the classroom routine. It aims to answer the following questions: Do games, especially digital ones, have a positive influence ...
Acceptance of Serious Games to Develop Digital Competencies in Higher Education
(2022)
Serious games are the focus of the current research agenda. They show promise for allowing students to learn and practice skills. In fewer studies, they are used for the development of academic competencies. Therefore, it ...
A model to support the design of multiplayer games
(M I T PRESS, 2000)
Extensive research has shown that the act of play is extremely important in the lives of human beings. It is thus not surprising that games have a long and continuing history in the development of almost every culture and ...
Prediction of the Digital Game Rating Systems based on the ESRB
(Universidad del Zulia, 2019)